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Experiments in Dungeons & Dragons

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Mechanic: Critical Fails!

If you were to go by the book, a Critical Fail when rolling to attack is,  “If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target’s AC.” Pretty straightforward but lacking any real flavor. Most DMs enjoy taking this opportunity to describe the character’s epic failure, but this usually stops short of much more than some humorous insults.

My proposal is nothing new. In fact, I was toying with the idea when I happened upon the podcast Dungeon Master’s Block and their own spin on Critical Fails. (Check our their show. It’s great and they have a HUGE catalogue of episodes.) While I don’t remember exactly how they structured Critical Fails, I believe it was pretty similar to what I’m about to outline. Continue reading “Mechanic: Critical Fails!”

Mechanic: Progressive Rolls

This is my first post regarding some new mechanics I’d like to try in the game. That being said, it is entirely possible that something similar exists already, or that previous versions of D&D may have included a comparable dynamic. 

Progressive Rolls: If at first you don’t succeed…

Normally re-rolls are considered to be a bad thing. A large part of what makes D&D fun is the fact that you can fail spectacularly at mundane tasks. Occasionally a DM will allow for a re-roll if it makes sense, but usually this is frowned upon because it bends the core concept of the game. However, we’ve all been in a situation that goes something like this…

PC: I’m going to look in the window first.

DM: Roll a Perception Check.

PC: Uh… it’s a four.

DM: You see darkness and then jump back in terror as you catch a glimpse of your own, hideous, reflection…

PC: Can I roll again?

DM: Nope.

Now, to be fair, there’s nothing wrong with this approach, and I intend to continue letting characters fail miserably. What I do want to test out is a system where characters encounter a situation where there is no way to succeed on a first attempt, and are encouraged to keep trying. Here are two examples. Continue reading “Mechanic: Progressive Rolls”

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