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Post-Game Report: Prelude #2: Nevan the Bard

…the generosity of strangers.

In case you missed it, here is where we left off. Despite Nevan’s efforts, a couple of bounty hunters got the best of him and were in the process of transporting him north when their wagon was attacked by a mysterious force. Shortly after being thrown out of the cart and knocked unconscious again Nevan awakens to realize there is a new figure in the woods and they seem to be assisting in his escape. Dressed in dark and dirty robes the short figure of a man repeatedly vanishes into thin air, but also appears to send shockwaves through the earth and even push giant boulders out of the ground.

Rolf the beast spends much of his time confused and unable to act without direction from Lefty who takes a beating early on. Before she succumbs to her blows, Lefty manages to give Rolf one last command, “Flee”.

Injured, but stable, Nevan then confronts the mysterious newcomer. Why had he bothered to help Nevan?

Quite simply, the man needs a favor. He seems to struggle as he speaks, only strong enough to speak or summon a physical form. Never both. But his proposition is clear. Nevan isn’t safe anymore, but there is somewhere that he can be guaranteed anonymity and protection from his pursuers. It is unclear what the man needs, but as he disappears for the final time, a letter appears in his place.  Continue reading “Post-Game Report: Prelude #2: Nevan the Bard”

Prelude #2: Nevan the Bard

Zidovia: City in the Shadow: Prelude #2: Nevan the Bard

It’s about time for my second shot at DM-ing a one-on-one session in the prelude to my full campaign.

This time I’m going to take a crack at using Tabletop Simulator for laying out the initial scene. So far I like it quite a bit. It has a decidedly low-tech feel and the learning curve isn’t too bad. I’ve also snagged a copy of Unity, but it’s going to take me a while to learn the ropes for that software.

But, as far as Tabletop Simulator goes: Continue reading “Prelude #2: Nevan the Bard”

Post-Game Report: Prelude #1: Nevan the Bard

Map of Hull’s Basin

There were bells on the hill, but I never heard them ringing…

Okay, to be fair, Nevan was in the valley town of Hull’s Basin, not a hill. But there were bells. Lots and lots of very small magnetic bells.

As it turns out, the bard named Nevan is a little paranoid. Being that he’s on the run and doing his best to remain a  free man, this is not entirely unreasonable.

The session begins with Nevan attempting to get a good night of rest in his room on the second floor of the Lowland Inn. The room itself was nothing of note until Nevan got his hands on it. With his training as a spy and a healthy bag of tricks, Nevan quickly and quietly turned the small room into a secure vault. Boobytraps, tripwires, and lots of bells on strings were used to make sure that no one could get in. And, if anyone tried, he’d be one step ahead. Continue reading “Post-Game Report: Prelude #1: Nevan the Bard”

Session Zero

Zidovia: City in the Shadow: Session Zero

Calling all Adventurers!

So far I’ve got one brave soul ready to embark on my little journey. Meet Nevan! It’s time to gather a few more PCs and set out some basic guidelines for the campaign.

If you’re interested, check out the info below. In general, these will not be in-person games but rather use things like Discord, and Zencastr to communicate.

Ideally sessions will take place once a week. Sunday evenings seem to work well, but there is some flexibility. As time gets closer we can decide on what is best.

Continue reading “Session Zero”

Prelude #1: Nevan the Bard

Zidovia: City in the Shadow: Prelude #1: Nevan the Bard

Character creation has begun!

As a first-time DM, I’m starting to get a little antsy. I’ve been tinkering with the main campaign for more than a month, and it’s time to get the ball rolling. Rather than just drop all of the PCs into the action at once, I’m going to attempt to construct a brief backstory for each of them to give them a reason for ending up in the same place and (hopefully) with a common goal.

This should also give me a chance to work on a little bit of casual DM-ing in a few one-on-one scenarios. For the longest time I thought a two-player version of Dungeons & Dragons wasn’t possible, but boy was I wrong. I really enjoy the mini-stories for getting characters in place and fleshing out their personality, motives, and playing style.

It also creates the opportunity to practice without just diving into the deep end.


My first victim is going to be Nevan, a half-elf bard and former spy. All I know at the moment is that things got ugly recently for Nevan and now he’s on the run. Apparently he’s acquired some intel that could Continue reading “Prelude #1: Nevan the Bard”

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